physical
2014
Apeng!
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Inpiep - Zwitschpiep - Outpiep (2014)
For the music festival »immergut« we build a interactive installation where visitors could transfer there spoken words into the most similar sounding bird voice.
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2013
Pen Tam Tam
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Pen Tam Tam – immergut festival (2013)
We build a festival version of the beuys.loopstation for the immergut festival 2013.
The installation consist of five instruments. Some of them are simple to understand percussion instruments and some are more abstract in the way the user can interact with them. All together are concerted to an band.

A helmet, equipped with headphones, is attached to each instru- ment. The helmets serving the purpose of protecting the head- phones from damage, but as well creating a kind of group feeling for the users, separating them from the rest of the crowed.
Five user can individually explore there instrument or interplay. The users can select one of three tracks as a basic guideline for there interplay. And further more the user can record and loop there interplay by pressing an record button, located on top of there helmets.




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2012
beuys.loopstation
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beuys.loopstation (2012)
A hands-on sound installation at the "Hamburger Bahnhof", Berlin.
The installation is an easy- to-use sound loop station, where visitors can create and explore sound patterns. It was part of the exhibition of "mixart", a project that was specially addressed to a younger audience.

There are five materials laid out on the top of the loop station table. These materials have been chosen from Joseph Beuys' work material repertoire, such as felt or grease. Each material is equipped with a contact microphone.

Through the physical manipulation of an object, for instance scratching, robbing or thumping, the visitor can create different sounds and patterns.

To combine these sounds the visitor can record them while pressing one of the recording buttons, in front of each object. After the recording, the sound will be played in a loop over and over again. The visitor can meld as many sounds as he likes, simply by recording more and more interactions with the material.

If a visitor wants to start over again he can use the 'delete button' to delete all the recorded sounds.
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2012
kaamos
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Kaamos (2012)
Kaamos is a clock that displays time over the course of a day. Time is expressed approximately, and is communicated to the viewer in a sensory way. The experience is comparable to that of deducing the time of day from the position of the sun.

Please visit the Kaamos project site to get a impression of the clock.
The kaamos clock uses luminosity - specifically the contrast of brightness and dimness - to indicate time. Its display is a grid made up of 720 LEDs. Every minute between midnight and noon, one LED will turn off in a random sequence. At noon, all the LEDs will be off. From this point on, one LED will turn on per minute until midnight, at which time all LEDs will be on.
The structural pattern of the grid changes with the process of increasing and decreasing. Kaamos will create new patterns everyday. This ever evolving, random LED pattern precludes the need to read accurate time, and instead creates a tangible awareness of the time that has passed, and the time that is left.

The name "kaamos" comes from Finnish, and means polar night. Kaamos occurs in the polar circle and describes the time of year where night lasts for more than 24 hours. Day and night are indistinguishable.
different time examples
first prototyp (madrid, 2006)
first prototyp up running (malmö, 2006)
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2012
immergut festival
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immergut festival (2012)
A quick and improvised interactive installation for the "immergut festival" 2012. Featuring kinect tracking, a multiscreen application and about 40 dmx controlled light-bulbs. The installation had the simple goal to present the next band on stage by displaying a quote taken from there song lyrics. We tried to tempt visitors to refer to this quote by using the different input terminals on the festival sight to create a collage.
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2011
Klangfelder
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Klangfelder (2011)
A reactive sound-installation at the "Humboldt Box", Berlin. Visitors can explore, compare and mix ethnic sounds by moving through the room. A projection onto the floor will guide the visitor in a playful way and uncover the origin of the different sounds.
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2011
beyond
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beyond (2011)
The digital illumination of a free running(swinging) stage setting.
In the dance pice ‚"beyond episode II"‚ by Christina Thoma and Tanja Büchel, the dancers explore the behavior and reaction of a free running(swinging) stage. Every step or movement transfers energy into the stage and results in apparently unpredictable movements.
As my final thesis i developed a visual concept for a mostly projection based illumination of this performance, using generative graphics.
These graphics needed to be reactive to the movement of the stage and to the choreography, therefore i developed a technical system and framework using camera tracking and multi-head projection.

After developing the tools for such a task, i focused on creating visual concepts for each sequence of the performance.

test setup
test setup
components
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2009
Telepoesie
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Telepoesie (2009)
(all photos by Martin Diebel)
Telepoesie is a light installation on the top of the "Alte Museum Berlin". Visitors can enter little sentences, in a terminal in the Lustgarten in front of the museum, which will be directly displayed at the top of the museum.
roof top
Terminal to insert text
interface closeup
mounting the ligths (at the MediaPool workshop)
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2008
mæve
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mæve (2008)
The interactive installation mæve provides visual and tangible access to the social and intellectual networks behind architectural projects. The installation is part of the 11th International Architecture Exhibition of the Venice Biennale.
At the Biennale, mæve connects the entries of the Everyville student competition and puts them into the larger context of MACE content and metadata. By placing physical project cards on an interactive surface, users can explore the presented projects, embedded in an organic network of associated projects, people and media.

interaction:
The installation consists of an interactive surface and a large projection area. While users are interacting with the contents of the installation on the interactive surface, the network and the media files are displayed on the large projection. The ten winning projects from the Everyville student competition are represented as physical cards. If a card is placed on the interactive surface, a contextual space is opened around the project. Within this space, media files, related projects and keywords are visualized. When a second card is placed on the surface, the space turns into a network displaying similarities between the projects. In addition to the Everyville cards, the installation also contains inspirational projects from the MACE repositories. These projects are also represented by project cards and enable the visitors to connect the Everyville projects to MACE contents. Furthermore, as the interaction with the cards is not limited to the one person, entire groups and teams can explore the content together.
(text by http://portal.mace-project.eu/maeve)
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2007
on the go
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Thermal Information Display (2007)
(photo by Adam Danielsson)
The paper ‘A Thermal Information Display for Mobile Applications’ was published at the 9th international conference on Human computer interaction with mobile devices and services. It is available in the ACM International Conference Proceeding Series.
Paper Abstract: In this paper, we investigate possibilities and limitations of temperature change as a method for information display in mobile applications. While some widespread and well‑recognized haptic displays such as force‑feedback often trigger the user’s immediate attention, we will focus on ambient strategies for tactile information display, that is, the display of gradual state changes in the user’s periphery that do not unexpectedly interrupt her current tasks, but builds on the mind’s ability for subliminal perception of environmental change instead.
To this end, we present a series of prototypes of mobile devices that display ambient information by means of thermal change based on the thermo‑electric effect. In order to assess the expedience and feasibility of such a display, a series of user tests have been conducted with respect to both, the ability for thermal change recognition and a concrete application scenario for such a display.
Prototype setup for long-term user tests
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2006
Rememorize
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Rememorize (2006)
(photo by Björn Wahlström)
The main idea behind the concept is the old game of Memory where one needs to collect pairs of cards with the same picture on them. The player who collects the majority of the pairs wins. Re-Memorize has the same structure but exclueds the visual part in order to work with the sense of sound.
We live in a time with a constant overflow of visual communication. Everywhere we go pictures throw themselves opun us. In consequence our visual sense is very well trained.

Memory is by many regarded as a highly challenging game, but imagine the increasing level of difficulty when you need to memorize sounds instead of pictures. The game will naturally be suitable for people with low or no eyesight.
Re-Memorize will appeal to all everyone who likes playing games and competition no matter if one has perfect eyesight or is completely blind. It also offers a valuable alternative to other games that are often connected to visual communication.

Interaction walkthrough:
When Re-Memorize is turned on you will first hear a welcome melody, then you just shuffle the cards and place them out. The first player starts buy turning the switch of any of the 64 gamesquares. The game will tell the position ( Ex B-7 ) and then play the melody connected to that card. When the melody has played, the first player can flip a second switch, and again the game will tell the position of that card and play a melody. If the same sound is played on both the first and the second flip of the switch a pair is found and a small congratulation song will be played. The player will pull the card from the gamesquares and keep them as his pair. After finding a pair the player will get a new try. If two different melodies are played the player will get a failure sound. Then the player needs to flip the switches back and the next player gets his try.

This will go on until all cards have been taken. The player who collected most of the pairs wins and both the winner and the loser/losers can listen to the celebration song.
(photo by Björn Wahlström)
(photo by Björn Wahlström)
(photo by Björn Wahlström)
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visual
2014
Hoping
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EberhardGalati (2014)
Print and web deisgn for EberhardGalatis theater pice »HOPING FOR THE BEST, BUT EXPECTING THE WORST«. EberhadGalati is a Zurich based theater company.
sticker
programm (A5)
documentation (A4)
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2013
goldprinter
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goldprinter – Page Magazine 7.13 (2013)
For the booklet of The Page Magazine (issue 7.13) we developed a generative design. Each one of the 28.000 prints got an unique cover. The booklets theme dealt with »new ways of digital printing«, presenting the new digital printing products by hp.
An landscape structure is evolving step by step from print 1 to 28.000. We started with just one triangle on print 1. With each print we attached a new triangle to the structure. Everytime the structure was scaled to fit the maximal printing area.

The coloring was done by a simple method. We virtual located the printing color (CMY) on the canvas and each triangle was colored depending on its distance to each color.
After the project was done, HP invited us to print a special edition of 100 posters.
issue number 10
issue number 492
issue number 21725
3 of 100 Posters we printed as a special edition
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201x
Bundespresseamt
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Bundespresseamt (2012–14)
Concept and development of several touch applications for 42" touch screens and iPads. The applications have been on display at the Leipzig Book Fair (2012–2014) and on several events by the Press and Information Office of the Federal Government.
first Version at the Leipzig Book Fair (2012)
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2010
Design landscape
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Design landscape (2010)
The goal of this project is to create a printed map giving an overview of the approximately 1500 design agencies based in berlin. Focusing on the different branches the agencies are working in, as well as the amount of employees and currently job and internship offers.
Basically the map looks like a city map displaying each agency in form of a house that holds all relevant parameters. This project is based on the database of the ‘Designszene Berlin’ website by the International Design Centre Berlin, who is a partner for this project. Every agency in this database is tagged with up to six different design branches. The layout of the house is dominated by these tags. All agencies working in the same design branch are grouped into boroughs; i.e., all agencies working only in Industrial Design and in Communication Design are grouped in one borough. The six boroughs including the agency who are tagged only for one branch are laid out clockwise on the outside of the map. All other boroughs, having more then on tag, are laid out between these six main boroughs depending on the tags they include; i.e., the borough having the tag Industrial Design and Communication Design will be placed between the Industrial Design borough and the Communication Design borough.
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2009
Rakete bee bee
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Rakete bee bee (2009)
Rakete bee bee is a project trying to explore different ways of displaying the score of Kurt Schwitters ‘Ursonate’ by applying Information ( extracted of a ‘Ursonate’ recording ) on the written text.
The ‘Ursonate’ is a so called speech opera written and performed by Kurt Schwitters. Different versions of the ‘Ursonate’ are available, all created between 1923 and 1932. In 1932 Kurt Schwitters published the score in a design by Jan Tschichold. « Different artist used this score for their own interpretation and so several recordings of the Ursonate appeared over time.

This project is based on the score as well as a recoding by Salome Kammer in 2005.
At first the recording was analysed and evaluated by processing applications. As a result a data set was created, that includes the length of the words and pauses, as well as the amplitude of different frequencies. This data set is now applied onto the text through using javascript scripts in Adobe Indesign.

The aim of this project is to find a way to merge the characteristics (metadata) of the spoken word into the written word, as well as to find a way to break out of the strict rules and reduce additional devices that are needed to explain the score to the reader/singer.

One of the final prints was on display in the exhibtion »mensch montage merz« at the Berlinische Galerie in 2010.
one of five final prints
process snippet
process snippet
snippet snippet
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2009
Lights!Director
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Lights!Director (2009)
The primarily attempt of the multi-touch application Light!Director is to allow directors and designers a simple and intuitive device for creating a light concept for their production.
Intuitive and easy‑to‑learn gestures allow the user to create indiviudal and experimental light concepts without being limited by the need for expert knowledge or the need to understand the technichal components used for light engineering. The user can simply draw light sources and illuminated areas on the virtual stage, add attributes, browse through color settings and compose several lights to presets and cues.
Light!Director will enable the director or designer to bring his ideas on stage with the help of additional tools like a 3D life preview. This application will also improve the communication between technical stuff and director by taking the technical limitations of the stage into consideration and providing technical setup plans for the technical crew.
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2007
850 Jahre
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850 Jahre Mark Brandenburg (2007)
In summer 2007, six design students at the University of Applied Science Potsdam created an exhibition for the 850th years anniversary of the Mark Brandenburg, on the exhibition ground of Schaufenster in Potsdam. The hole project was done in just 52 days. Under the supervision of Prof. Detlef Saalfeld and Cora Gebauer and under the contend management of Gundula Christl, archaeologist of the city Potsdam. The exhibition was also on display at the archaeologic museum Brandenburg in december 2007.
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lighting
2013
QNG
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Quartet New Generation (2013)
(photo by Andre Fischer)
Light design for the QNG show in the Kunstquartier Bethanien at the Klangwerkstatt, 2013.
(video still by Aron Kitzig & Fabian Beyer, © Quartet New Generation)
(video still by Aron Kitzig & Fabian Beyer, © Quartet New Generation)
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2011
The Precision of …
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The Precision of Freedom (2011)
(photos Iskender Kökce)
The Precision of Freedom is Banality Dreams newest production. A theater performance with seven actors focusing on the phenomenon of freedom in the modern western world.
The Precision of Freedom investigates the experience of freedom placing it in opposition to freedom as concept or ideal. In this way we distinguish between freedom on one hand as a collective feeling of “living in a world of boundless possibilities”, with all its stereotypes and symbols, and on the other hand freedom as a deep individual feeling, unique and elusive. And where and how can we experience it, if all kind of things are displayed and sold to us as freedom, but very few of these things really give us a personal experience of it?
(text by banality dreams)
(photos Iskender Kökce)
(photos Iskender Kökce)
(photos Iskender Kökce)
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2009
>The Cowboy, …
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The Cowboy, the Princess and the Chicken (2009)
(photos by Boris van Hoof)
There is hardly anything that doesn’t already exist. Ranging from questions such as the way we dress, put make-up on, nourish ourselves, lead friendships, meet somebody or do it for the first time, to questions about how we provide for our offspring or how we might like to die. For every aspect of life, there already exist countless completed, deliberated, experienced concepts, archetypes and models. These can be found in glossy magazines, films, books, newspapers and photos, even discussed in guidebooks, blogs, forums and TV broadcastings. To live means to choose and to create one’s own variation out of the variety of possibilities. ‘Have it your way!’ is how a successful fast food chain so simply formulates.
In the new work of Banality Dreams, a cowboy, a princess and a chicken encounter each other in the here and now and forming from the outset, a bizarre combination crossing the unexpected paths of romanticism, family planning and friendship in the 21st century. In this way The Cowboy, the Princess and the Chicken takes into focus the fragile openness and the unpredictable abyss of inter-human encounters in the modern world, and thereby dives into the everyday schizophrenia of dreams and objectivity, reality and fiction. The work is based on the desire to live out the ideals and life expectations in the banality and unintenionality of everyday situations, its absurd comic, its profound tragedy and brutality. The première takes place within the framework of No Limits, Berlin.
(text by banality-dreams)
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2009
Natural fiction …
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Natural fiction circus (2009)
(photos by Marcel Morschhauser, Kleon Medugorac)
Natural fiction circus has been a multimedia performance by Banality Dreams, featuring twelve citicens of the Vidaarasen camphill (Norway). On three evenings, in may 2009, we showed the work of a six week artistical dialogue between them and us, an international group of artists working in the fields of performance, visual arts and music.
Come and dive into an unpredictable multi-media theatre adventure, starring a group of people that have plenty to say, and they will say it in a way that you have never experienced before!

Banality Dreams, an international group of artist, teams up with a local group of disabled actors for an innovative art project to be developed in Vidaråsen, close to Andebu in Vestfold.
The Berlin-based group Banality Dreams is an award-winning alliance of artists who made it a sport never to do the same thing twice, leaving a trail of peculiar and controversial projects. They usually provocate strong reactions from their audience, and the group of passionate fans is growing steadily.

The current project has already been invited to the important theatre festival ‚No-Limits‘ in Berlin, and the group of actors is more than ready to shake the world of established theatre.

With a great portion of creativity and humor they are going to make their own very special statement.
(text by banality-dreams)
(photos by Marcel Morschhauser, Kleon Medugorac)
(photos by Marcel Morschhauser, Kleon Medugorac)
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teaching
2014
HS Magdeburg
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notification machine (2014)
(photo by Sascha Reinhold)
During the winter term 2013/14 i taught a physical interaction design course for industrial designer. In this course we were exploring possibilities of transformations online services into physical devices. With the goal to overcome the omnipresence of screens.
»Kalenderwecker« by Martin Schreier
»Kalenderwecker« by Martin Schreier
»FriendSpotter« by Jonathan Wittmann
»myRadio« by Ximena Castellanos
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2013
HfG Gmuend
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construction of time (2013)
A one-week introduction to physcial prototyping for BA design studentes at the HfG Schwäbisch Gmünd.
»Construction of time« is a workshop about the representation of time thru dynamic objects. We want to explore possibilities beyond the efficiency of a digital watch. Looking for new ways of interaction and setups communicating a different approach to time and timing.
We will start the workshop with an introduction to physical Prototyping, further more the prototyping tool »arduino« (http://arduino.cc/). Afterwards students, in groups of 2–3, will start developing concepts and design for the given topic. The goal of the course is to build a prototype illustrating the functionality and interaction of your approach. (workshop description)
Kim Heller, Stephan Bogner, Philipp Schmitt
Jonas Knödler, Valentin Merkle
Maya Alvarado, Julian Moder
Patrick Palau, Florian Lubnau
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2013
CIID
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Re-telling Time (2013)
»Re-telling Time« was a 4 weeks tangible interaction course at the Copenhagen Institute of Interaction Design. The course was about the perception and application of time keeping. Further more the desire to log activities, recognize patterns and keep track of our lives is becoming mainstream though sensors and wearable computation.
Most devices around our lives are designed for functional time keeping and synchronization. The opportunity to create better balance, change perception, nudge behaviors and help establish rhythms are sorely missed. People tend to mentally adapt functional time keeping devices to serve other social needs. e.g Alarms to water the plants or calendar appointments to play with their kids which is an unusual trend in our society. With the advent of smart sensors and clever software we should be able to develop products that tell time and whole new ways. Products that can be elegant, clever and adaptive to modern lifestyles and social patterns. (summary of course brief)
»Co.talk« by Ritika Mathur, Takeshi Okahashi, Daniel Mahal and Jane Wong
»Let’s Meet« by Bahareh Shahriari, Shu Yang Lin and Priyanka Kodikal
»Presence« by Lasse Korsgaard, Sara Salsinha and Zaza Zuilhof
»Oyasami« by Pierluigi Dalla Rosa, Shamik Ray and Neha Parekh
»Oogway« by Luke Sturgeon, Ankkit Modi, Niels Christian Konrad Nielsen and Owen McFadzen
»BRiK« by Ole Stobbe Nielsen, Angela Oguntala and Wouter Walmink
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2012
Angewandte, Wien
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MONO IN / POLY OUT (2012)
An Introduction to prototyping, for the Industrial Design class of professor Fiona Raby at the University of Applied Arts Vienna.
»BEAUTIFICATION MACHINE« by Maya Pindeus and Johanna Pichlbauer
»PROTOTYPE 1.0« by Philipp Reinsberg, Dimitar Genov and Lukas Pressler
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2012
CIID
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Tangible User Interface (2012)
Tangible interaction was a 4 Weeks course at the Copenhagen Institute of Interaction Design. Focusing on transformation of »home audio«, due to new technology and social behavior. The aim of the course developing artifacts that behave, react, and interact with people in a novel and meaningful way.
Tangible interaction is a subset of general interaction design practice that focuses on the physical embodiment of new behaviours and experiences that are driven by capabilities of digital media and embedded computing. It draws upon skills, tools and practices from traditional industrial design, electronics, software programming and product development. It is an young and emerging area that is a powerful combination and can shape the future of how people use and perceive technology applied in their everyday lives.

From the context of playing music, phone calls to watching television. There are also new forms of interaction that involve audio e.g skype/VOIP, appliances, alarms and a range of other devices at home. Infact the number of sound reproduction devices at home are so many and they are often hidden inside other objects e.g cell phone, toys, washing machine etc.

What’s interesting in this cacophony of modern sounds is that the role of music is going through sea-change. Music used to be played at home via fixed device or installation typically a record/tape/CD player. Today this has been taken over by streaming services and other forms of wireless transmission making it almost a virtual experience.

More importantly it has moved from a fixed set-up to a mobile and all pervasive presence. It’s never been easier to take music along, play it anywhere or discover new interpretations and genres. The interfaces for playback and music consumption have moved from buttons and dials to touch and clicks.

This course looked at interpreting these transformations from social, technical and personal behavioural change. This was an opportunity to explore these emergent behaviours and create new paradigm for products that don’t just address new trends but also set new benchmarks for future audio experiences.

Students were expected to deliver a prototype of an audio experience concept as a physical product. The physicality could manifest itself as a tabletop device, wearable, piece of furniture or other interpretations.

The focus was on developing artifacts that behave, react, and interact with people in a novel and meaningful way. Our focus was equally on computation or embedded intelligence as well as on human behaviour and experience that guides the design of physical form and establishes the roles an artifact will play in everyday situations. (text by CIID (2012))
»Skube« by Andrew Nip, Andrew Spitz, Ruben van der Vleuten, Martin Malthe Borch (please visit the projects website to see the final prototype)
»OmniOn« by Ana Catharina Marques, Kostantinos Frantzis, Markus Schmeiduch and Momo Miyazaki
»Jarlene« by Kat Zorina, Katie Kindinger, Kenneth Aleksander Robertsen and Rohit Sharma
»past.fm« by Razan Sadeq, Hideaki Matsui, Zubin Pastakia
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2011
Arduino / MIDI
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Das singende, klingende Bäumchen (2011)
A one-week Arduino workshop about abstract musical instruments and controllers. Using Arduino as interface to common sound-synthesizer via the MIDI-protocol. This workshop took place at the HfG Schwaebisch Gmuend.
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2011
Tangible Data
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Tangible Data / MultiTouch-Table (2011)
A one term course about interactive surfaces and multitouch applications with the aim to develop a DIY interactive table for the new media lab at KHB-Weißensee.
inside the table
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2011
IUAV Venice
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prototyping workshop (2011)
Two-week workshop for the interaction design master program at the IUAV (University of Venice). During these two weeks we supported the students to transfer their concepts into physical prototypes, supervising their project management in order to help them to set up functioning prototypes within the given timeframe.
final presentation
final presentation
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2010
arduino / skype
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you got a message! (2010)
A one-week workshop at the HfG Schwaebisch Gmuend, about Arduino and skype. Exploring alternative input and output devices, beyond mouse and keyboard and furthermore investi-
gating new ways of interaction and communication, using the possibility of the physical space.
first scribbles
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2009
100 Jahre HfG
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100 Jahre HfG-Gmuend (2009)
(photos by Mark Lukas, Marcel Müller)
During the media facade project at the HfG, i supervised the students in the process of planning and developing a framework to control the setup of two projectors, two laser and a sound system. I also had been in charge of the production flow, event management and the technical implementation.
The Jubilee Year 2009 at the HfG ends with a impressive illumination of the facade to celebrate one hundred years of Martin Elsaesser's building. Communication Design students in fourth semester cooperated with Interaction Design students to make the listed building shine.

The project was based ob a five-day workshop that took place in November 2008 and used vvvv programming language to develop concepts for the large area facade animation. There followed almost half a year's organization, concept work, programming, and technical translation into real illumination. The actual animation was achieved using several different programs – Cinema 4D, Flash, After Effects, ScreenFlow und Premiere – but mainly with vvvv.
(text by FORMAT (2009))
test setup (photos by Mark Lukas, Marcel Müller)
setting up the laser(photos by Mark Lukas, Marcel Müller)
the hole setup (2x projector, 2x laser, 1x soundsystem) was controlled via vvvv (photos by Mark Lukas, Marcel Müller)
(photos by Mark Lukas, Marcel Müller)
FOH (photos by Mark Lukas, Marcel Müller)
manipulating the facade using a wacom board (photos by Mark Lukas, Marcel Müller)
interactive projection(photos by Mark Lukas, Marcel Müller)
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| about
I'm a designer, working in the scope of interactive installations, physical prototyping and generative graphics. I'm interested in creating rich and playful experiences with technology in physical space.

1982 born in Berlin – 2003 starting my studies of communication design at University of Applied Siences Potsdam – 2005/06 two terms studies of interaction design at k3 (Malmö Högskola) – 2007/08 internship at Local Project LLC (New York City) – 2008 urban intervention class at the Prasons school of Design, New York – 2009/10 running the medialab at HfG Schwäbisch Gmünd – 2011 graduating from FH-Potsdam

In the past i had the great opertunity to show my work, teach or work for: medialab Madrid, Berlinische Galerie, Hamburger Bahnhof (Berlin), Ars Electronica, CIID (Copenhagen), Presse- und Informationsamt der Bundesregierung, Staatliche Museen zu Berlin, Mecklenburgisches Staatstheater Schwerin, Festspielhaus St. Pölten

berlin | studio | photo by Matthias Steffen
▸ currently [ 26.06.2014 ]
we are back from the immergut festival and we had great fun building our voice-to-birdsound installation (i will put up a proper documentation soon)

i will do two shows with piano battle and then i'm off to the polish country side for a some days.

A little while ago I finished a web project called »kurt ruft!«, in cooperation with Anne Gunzenhäuser from studio grau
© thomas ness